8_References

=References=

Bonk, C. J. (2009). Who are you? Opener #8: Alternative reality learning. In //The World is Open: How Web Technology is Revolutionizing Education// (pp. 275-292). San Francisco, CA: Jossey-Bass.

Bronack, S. C. (2011). The role of immersive media in online education. //Journal Of Continuing Higher Education//, 59(2), 113-117.

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Chlup, D. T., Mancuso, D. S., & McWhorter, R. R. (2010). A study of adult learning in a virtual world. //Advances in Developing Human Resources, 12//(6), 681-699. doi: 10.1177/1523422310395368

Clark, R. C., & Mayer, R. E. (2008). //E-learning and the science of instruction, proven guidelines for consumers and designers of multimedia learning//. (2nd ed.). Pfeiffer & Co

Garrison, D. (2011). //E-learning in the 21st century: a framework for research and practice.// (2nd ed.). Taylor and Francis.

Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality reality simulations for teaching and learning. //Journal Of Science Education And Technology, 18//(1), 7-22.

Johnson, G. (2009). Instructionism and constructivism: reconciling two very good ideas. International //Journal Of Special Education//, 24(3), 90-98.

Lee, K.. (2012). Augmented reality in education and training. //Tech Trends, 56//(2), 13-21. Retrieved from Career and Technical Education. (Document ID: 2581221871).

Lin, H., Hsieh, M., Wang, C., Sie, Z., & Chang, S. (2011). Establishment and usability evaluation of an interactive ar learning system on conservation of fish. //Turkish Online Journal Of Educational Technology - TOJET, 10//(4), 181-187.

Matthews, D.. (2010, January). Augmented reality makes science no object. //The Times Educational Supplement: TES//, (4873), 15. Retrieved from ProQuest Newsstand. (Document ID: 1965148481).

Raphael, R. (2011). Abracadabra--it's augmented reality!. //Learning & Leading with Technology, 38//(8), 24. doi: GALE|A259379565

Squire, K. D., & Jan, M. (2007). Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. //Journal Of Science Education And Technology, 16//(1), 5-29.

Van Krevelen, D., Poelman, R., & ,. (2010). A survey of augmented reality technologies, applications and limitations. //The International Journal of Virtual Reality//, 9(2), 1-20. doi:10.1155/2011/72182

Vilkoniene, M. (2009). Influence of augmented reality technology upon pupils' knowledge about human digestive system: The results of the experiment. Online Submission