0_Proposal

Augmented Reality Literature Review Proposal

(I.) Topic
Augmented Reality

(II.) Group Members

 * Alisha Ruble
 * Cecelia Baggott
 * John Baggott

(III.) Summary of the planned content
Our group will be completing a literature review on Augmented Reality in education. Augmented reality can include, but is not limited to, virtual realities, heads up displays, mobile apps, and virtual models through marker identification. Augmented Reality is a current trend in online and traditional education models. It is used and it’s currently being extended to areas that were not considered in the past. Our literature review will provide an educational foundation for implementing augmented reality, discuss augmented reality as a learning tool, explore the current research supporting the use, and will uncover some limitations to current use in education.

(IV.) Proposed outline for the literature review
Augmented Reality A. Theoretical Foundation
 * 1) Constructivism
 * 2) Learning Communities

B. Research Data
 * 1) Qualitative
 * 2) Quantitative
 * 3) Various age groups

C. Uses of augmented reality
 * 1) Educational uses online and in traditional classes
 * 2) Outside of the classroom

D. Limitations
 * 1) Possible problems to consider
 * 2) Challenges for specific disciplines

E. Conclusion (V.) Reference List Bonk, C. J. (2009). Who are you? Opener #8: Alternative reality learning. In The World is Open: How Web Technology is Revolutionizing Education (pp. 275-292). San Francisco, CA: Jossey-Bass.

Bronack, S. C. (2011). The role of immersive media in online education. Journal Of Continuing Higher Education, 59(2), 113-117.

Chlup, D. T., Mancuso, D. S., & McWhorter, R. R. (2010). A study of adult learning in a virtual world. Advances in Developing Human Resources, 12(6), 681-699. doi: 10.1177/1523422310395368

Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality reality simulations for teaching and learning. Journal Of Science Education And Technology, 18(1), 7-22.

Lee, K.. (2012). Augmented reality in education and training. Tech Trends, 56(2), 13-21. Retrieved from Career and Technical Education. (Document ID: 2581221871).

Lin, H., Hsieh, M., Wang, C., Sie, Z., & Chang, S. (2011). Establishment and usability evaluation of an interactive ar learning system on conservation of fish. Turkish Online Journal Of Educational Technology - TOJET, 10(4), 181-187.

Matthews, D.. (2010, January). Augmented reality makes science no object. The Times Educational Supplement: TES, (4873), 15. Retrieved from ProQuest Newsstand. (Document ID: 1965148481).

Raphael, R. (2011). Abracadabra--it's augmented reality!. Learning & Leading with Technology, 38(8), 24. doi: GALE|A259379565

Squire, K. D., & Jan, M. (2007). Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal Of Science Education And Technology, 16(1), 5-29.

Vilkoniene, M. (2009). Influence of augmented reality technology upon pupils' knowledge about human digestive system: The results of the experiment. Online Submission

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